![]() ![]() ![]() Trailerįortunately, you won't have to look all that far to catch a glimpse of Dramatic Labs' upcoming sci-fi adventure. Together, the two engines will develop a blueprint similar to the ones used in Telltales Games' earlier works, like Game of Thrones, or Tales from the Borderlands. ![]() And since then, the project has garnered global attention, particularly from fans of the cult-classic franchise.Īccording to Dramatic Labs, Resurgence will be made using Unreal Engine, along with Beanie, an in-house development tool that comprises both screenwriting and narrative-based elements. The game was first shown during The Game Awards, which aired back in December 2021. Star Trek: Resurgence is being developed by Dramatic Labs, a firm that originated from Telltale Games' former staff's vision to continue building powerful story-driven and often episodic adventures. If anything, it's leaning more towards the same style as Tales from the Borderlands, just with a heavy helping on Gene Roddenberry strewn over the top. So, not just your everyday visual novel with a few branching dialogue options, apparently. And as it turns out, dialogue won't be the only thing you'll have to pick and choose as you unravel its narrative.Īs mentioned earlier, the gameplay will also involve several mini-games, including shuttle piloting, stealth-based encounters, and even intergalactic phaser shootouts. But in spite of our shortsightedness and ability to jump to conclusions, Dramatic Labs has, in fact, pointed out a number of other gameplay features that players can also come to expect on launch day. It makes sense that the former CEO of Telltale Games would want to retain some of the studio's style, which is why we have a vague idea of what the gameplay in Star Trek: Resurgence will entail. Instead, players can expect to flow through one epic journey, all of which will be shapeable and open to interpretation. The only thing it won't have, apparently, is an episodic format. And by that, we're talking countless dialogue options, role-playing elements, and player-determined conclusions. As far what the players involvement in the scenario will be is still anybody's guess, as Dramatic Labs hasn't been overly keen to share.Īnyway, as we're talking about a team that has, of course, already developed something of a niche format, it seems highly likely that the story in Star Trek: Resurgence will be no stranger to it. And so, if we're to go by this, then it's clear that the story itself will be centered around the two warring factions, the Olidians, and the Hotari. “Alongside dialog-driven role playing and rich branching storylines, you will also engage with the Star Trek universe in a variety of other gameplay styles, including shuttle piloting, phaser fights, tricorder scanning, stealth, and micro-gameplay mechanics.” StoryĪccording to Dramatic Labs, the game is set in the immediate aftermath of the feature-length films, Star Trek: The Next Generation, in the year 2380. “Star Trek: Resurgence is a narrative adventure game featuring dialog choices, relationship building, and exploration,” the official website explains. And if you aren't able to construct an image in your head, then read on. Knowing this, and how Telltale typically build their games in a dialogue-focused format, it's safe to say we'll know what to expect come launch day. Star Trek: Resurgence is an upcoming third-person story-driven adventure game by Dramatic Labs, a studio that formed under the wing of over twenty former Telltale Games writers, designers, artists, and producers. But what is this so-called Star Trek: Resurgence we speak of, and how will it connect with The Next Generation? Will it be canon, or will it be something else entirely? Here's everything we know about it so far, including its story, gameplay, platforms, and release date. In a stroke of luck, though, the guys over at Dramatic Labs have made a vow to revive the Milky Way-based IP and transform it into a full-fledged story-driven adventure for next-gen consoles and PC. Excluding PlayStation VR's one-and-done Star Trek: Bridge Crew, Gene Roddenberry's sci-fi phenomenon hasn't actually seen the frontline of the gaming community for the best part of a decade now. ![]()
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![]() You will have to help us perfect this in our new home. We always use our potty pads and go outside when let out on a consistent basis. We sleep quietly through the night and potty training is going well. Based on our current weight we should be about 55-70 pounds full grown. We’ve adored every single person and wanted to play with every dog and cat, even though the cat wasn’t interested in our cuteness. So far in our foster home we have met dogs, cats and people of all ages. We’re the happiest litter of 8 week old Collie mixes you have ever met. Embrace the playful nature of this font and create designs that bring smiles and spark joy in your audience.Hello future families! Do you want to wake up and have every morning filled with love, snuggles and fun? Then adopt one of us, the Breakfast Cereal pups. Let its rough and handcrafted letterforms add a sense of whimsy and excitement to your packaging, posters, and creative projects. ![]() Infuse your designs with the playful and energetic vibe of the Cookie Crisp Fun Rough Font. These formats ensure compatibility across various platforms and software applications, making it easy to incorporate the Cookie Crisp Font into your creative projects.
![]() ![]() Opened consumable items (e.g., film, tapes, paper, bulbs, CD, DVDs, ink cartridges, etc.).Shipping and handling fees are nonrefundable. Kellards can only refund the original purchase price. All returned items must be in new condition, in their original unaltered box (including an intact UPC code) and must include all packing material, blank warranty cards, manuals and accessories. If all conditions are not met, Kellards reserves the right to refuse the return or to charge a minimum 15% restocking fee. We cannot be responsible for lost packages. We recommend you ship via insured ground service with a tracking number. Return shipping fees are the responsibility of the customer. You may initiate a return or exchange by requesting an RMA at affix your return label to the outside of the shipping package. If you are dissatisfied with your purchase for any reason, you may return it to Kellards within 30 days of the purchase date, subject to the conditions and exclusions below. We'll notify you via e-mail of your refund once we've received and processed the returned item. If you need to return an item, simply login to your account, view the order using the 'Complete Orders' link under the My Account menu and click the Return Item(s) button. This time period includes the transit time for us to receive your return from the shipper (5 to 10 business days), the time it takes us to process your return once we receive it (3 to 5 business days), and the time it takes your bank to process our refund request (5 to 10 business days). You should expect to receive your refund within four weeks of giving your package to the return shipper, however, in many cases you will receive a refund more quickly. We'll also pay the return shipping costs if the return is a result of our error (you received an incorrect or defective item, etc.). You may return most new, unopened items within 30 days of delivery for a full refund. You can even use the available iPad app to change routing over your wireless network.īlackmagic Design Smart Videohub CleanSwitch 12 x 12 6G-SDI Routing can also be controlled using dedicated remote panels or over Ethernet using the included software for Mac OS X and Windows. ![]() ![]() ![]() A built-in LCD lets view your sources directly on the router itself, with simple push buttons and spin knob provided for control. Housed in a 1RU frame, the Smart Videohub is ideal for use in both large broadcast systems or portable mini racks for live productions. It supports 4:2:2 and 4:4:4 color sampling and 10-bit processing for smoother gradations. The CleanSwitch model allows for re-timing of SDI feeds, so all switches are timed to happen between frames. This system includes front panel button and spin knob routing, elegant machined metal front panel with LCD for routing display and video monitoring and remote Ethernet control.The Smart Videohub CleanSwitch 12 x 12 6G-SDI from Blackmagic Design is a mixed format router with 12 6G-SDI inputs and 12 6G-SDI outputs for routing any combination of SD, HD, Ultra HD 4K, and DCI 4K video. Supports multiple formats on the same router at the same time and will clean switch between multiple formats that match the reference frame rate when the switching is between the same video standard. Smart Videohub CleanSwitch supports 12 inputs and 12 outputs in virtually all SD, HD and Ultra HD video formats. The Blackmagic Design Compact 6G-SDI CleanSwitch router with built in re-synchronizers on all inputs allows clean switching between all video sources of the same video standard, and can be used as 12 re-synchronizers for automatic re-timing of SDI feeds. Library Cases & Media Library Media Cases ![]() ![]() ![]() Pleasant coolness in the summer months and reduce air conditioning costs. So, here are a few more facts you should know about the external window shades:Ī) This type of window treatment effectively protects your home from direct sunlight prevents fixtures, fittings, furnishings, and walls from fading.ī) ZIIIP system can completely block out sunlight. We mean both – the house cooling system and interior details’ wear. A detail that benefits your exterior and provides valuable perks to get the most of your cozy and functional interior.Īnother significant advantage of the external blinds for windows or sliding doors is saving up resources. These practical parts turn each outdoor roller blind into a life-changing detail.
![]() The casino was severely damaged when the river flooded in 1994, and again in 1998, and was demolished in 2003. Its a sad sight, especially for those of us. 1001 Dunes Ave unit 18, Albany, GA 31705. What happened to Radium Springs Georgia Albany- The stately landmark was reduced to rubble by demolition crews. Northerners traveling by train to spend winter in Florida often stopped to swim in the springs, which were thought at the time to be healthful because of the radium content. Radium Springs houses for rent - Albany, GA 1001 Dunes Ave PhDunes Ave Photo 2. Prior to the discovery of radium in the water in 1925, the site was known as "Blue Springs".Ī casino was built overlooking the springs in the 1920s, and Radium Springs was a popular spa and resort. The water contains trace amounts of radium, and the water temperature is 68 degrees Fahrenheit (20 degrees Celsius) year-round. There is also an extensive underwater cavern system. This trail is great for walking, and its unlikely youll encounter many other people while. ![]() Generally considered an easy route, it takes an average of 5 min to complete. Discover this 0.3-mile loop trail near Albany, Georgia. The deep blue waters of Radium Springs flow at 70,000 gallons (265,000 liters) per minute and empty into the Flint River. Admire one of Georgias seven natural wonders Radium Springs Gardens pumps 70,000 gallons of clear, 68-degree water per minute from an underground cave. Length 0.3 miElevation gain 0 ftRoute type Loop. Radium Springs is best known as the location of one of the " Seven Natural Wonders of Georgia": the largest natural spring in the state. ![]() Radium Springs is best known as the location of one of. ![]() It is part of the Albany Metropolitan Statistical Area. It is part of the Albany Metropolitan Statistical Area. Radium Springs is an unincorporated community located on the southeast outskirts of Albany in Dougherty County, Georgia, United States. Radium Springs is an unincorporated community located on the southeast outskirts of Albany in Dougherty County, Georgia, United States. ![]() ![]() ![]() High-resolution clouds update every three hours.
![]() ![]() However, they presented only a partial insight into BlueJ’s toolset. The Killer Features: Interaction and VisualizationĪ previous issue of Java Magazine introduced BlueJ’s features by presenting a small programming example, and another issue discussed testing in BlueJ in more detail.īoth of these articles touched on BlueJ’s interactive features and made use of some of them. ![]() These are the important tools for learning to program and forming your mental models, and, therefore, they will be the focus of the rest of this article. It is not merely about offering fewer tools, but about offering different ones.īlueJ has various bits of functionality not found in many other environments, and most important among them is a greater level of interactivity and visualization. BlueJ’s toolset is not a subset of one of the bigger systems. One of the leading design goals of BlueJ is well expressed in a famous quote by Antoine de Saint Exupéry:īut when there is nothing left to take away.”īut it is also important to note that this does not mean that an educational environment is simply a cut-down version of a professional one. In fact, one of the greatest achievements of BlueJ is to present a complex problem domain-programming-in a simple fashion. This should not be mistaken as simplicity of functionality: BlueJ offers some sophisticated tools that help learners along the way, and we will discuss some of them shortly. These are the important tools for learning to program and forming your mental models.īlueJ’s interface (see Figure 1) appears very simple and unthreatening. Students look at lines of Java code and struggle to understand the difference between classes and objects.īlueJ has various bits of functionality not found in many other environments most important among them is a greater level of interactivity and visualization. Objects, for example, hardly exist as a tangible abstraction in a typical interface. These are not well represented in professional environments. Yet, what is really much harder, and much more important, to learn are the fundamental abstractions: classes, objects, and interactions. Beginners using these systems stare at lines of code, so it is not surprising that what they think about is lines of code. The main focus in these environments is on source code. ![]() They provide a great toolset for programmers who know what they are doing, but they do little to help learners develop the mental models they need to become good programmers. Environments for Experts, Environments for LearnersĮnvironments designed for professionals-NetBeans, Eclipse, and the like-work very well for experts. Beginners need to develop this mental model, and an educational programming environment must help learners do so. All of us who have been around programming for a while know that syntax is neither the interesting nor the hard part.Īnd this is the crucial difference between beginners and experts: experts have a well-developed mental model of the fundamental principles of object orientation, while beginners do not. ![]() ![]() ![]() ![]() While initially cautious with regard to the time the project might require of one of his chief curators, John Walker, director of the National Gallery, quickly became one of the most vocal supporters of the NASA art initiative. He jumped at the chance to advise NASA on its art program. On a professional level, Cooke had directed American participation in international art competitions and produced articles and illustrations for the National Geographic Magazine. Army Air Forces, he was both fascinated by science and felt a personal connection to flight. The son of a physics professor and a veteran of the U.S. He also introduced Thompson to Hereward Lester Cooke, curator of paintings at the National Gallery of Art.Īn imposing bear of a man standing over six feet tall, Lester Cooke was a graduate of Yale and Oxford, with a Princeton PhD. Air Force, which had amassed some 800 paintings since establishing an art program in 1954. Finley, the chairman and former director of the National Gallery of Art, applauded the idea, and suggested that the agency should study the experience of the U.S. On JThompson met with the Fine Arts Commission, requesting advice as to how "…NASA should develop a basis for use of paintings and sculptures to depict significant historical events and other activities in our program."(3)ĭavid E. ![]() Shelby Thompson, the director of the agency's Office of Educational Programs and Services, assigned James Dean, a young artist working as a special assistant in his office, to the project. Webb's memo of Mawas the birth certificate of the NASA art program. "The important thing," he concluded, "is to develop a policy on how we intend to treat this matter now and in the next several years and then to get down to the specifics of how we intend to implement this policy…." The first step, he suggested, was to consult with experts in the field, including the director of the National Gallery of Art, and the members of the Fine Arts Commission, the arbiters of architectural and artistic taste who passed judgment on the appearance of official buildings and monuments in the nation's capital. He imagined "a nighttime scene showing the great amount of activity involved in the preparation of and countdown for launching," as well as paintings that portrayed activities in space. In addition to portraits, Webb wanted to encourage artists to capture the excitement and deeper meaning of space flight. Instead, Webb voiced his preference for a group portrait that would emphasize "…the team effort and the togetherness that has characterized the first group of astronauts to be trained by this nation." More important, the episode convinced the administrator that "…we should consider in a deliberate way just what NASA should do in the field of fine arts to commemorate the …historic events" of the American space program.(2) ![]() Webb, the administrator of NASA, assumed that the artist was interested in painting a similar portrait of all seven of the Mercury astronauts. In early March 1962, artist Bruce Stevenson brought his large portrait of Alan Shepard, the first American to fly in space, to NASA headquarters.(1) James E. Plans were falling into place for a follow-on series of two-man Gemini missions that would set the stage for the Apollo voyages to the moon. Within a year, three more Mercury astronauts would fly into orbit. Kennedy's challenge of sending human beings to the moon and returning them safely to earth by the end of the decade. NASA was an agency with a mission - to meet President John F. was positioned to match and exceed Soviet achievements in space. For the first time since the launch of Sputnik 1 on October 4, 1957, the U.S. Glenn became the first American to orbit the earth. The spring of 1962 was a busy time for the men and women of the National Aeronautics and Space Administration. For more information, visit the Smithsonian's Terms of Use page. View Manifest View in Mirador Viewer Usage Conditions May Apply Usage Conditions Apply There are restrictions for re-using this media. IIIF provides researchers rich metadata and image viewing options for comparison of works across cultural heritage collections. Usage Conditions May Apply Usage Conditions Apply There are restrictions for re-using this media. ![]() ![]() ![]() KeithRe: change rhythm styles by section in all choruses. I agree with you-this is a wonderful app. I'd like a couple of new combo styles, including a Ballad/Double-Time style (slow ballad for the first and last choruses, double time for the middle choruses) and a Bossa/Swing style (just like the Latin/Swing style, but with Bossa instead of Latin on the A sections of the first and last choruses). ![]() My question to you is: do you want to change rhythm styles by section in all choruses, or only in the first and last choruses? If only on the first and last choruses, what rhythmic style do you want for the middle choruses? How would you indicate this for playback? Your idea is completely different and very interesting. This description fits the Latin/Swing and the new Swing Two/Four styles to which we already have access. I recently (2-11-13) posted in the Feature Requests thread about combination styles, in which the A section and B section of a tune had different rhythm styles in the first and last choruses, and all of the middle choruses used the B section style. I'm just hoping that this idea gets some synapses firing in the developers :-) In any case, consider this a feature request that I know will be quite a while coming, if at all. Of course, the tricky part is the playback :-) The UI for this would be fairly straight forward (I think) as part of the Editor, just a table with the section and a popup with the styles. maybe Brushes on the intro, Latin on A, Swing on B, and a Rock style on C, with Swing on the Coda.Ī "Song Style" would provide defaults for each sub section, so that "Jazz Medium Up" could still apply to an entire song with no further style specification needed. But if I could mix and match myself, I can have any interesting style mixture. It's not available, and I would have to wait for it to be done as a separate style. for instance, I'd like a "Ballad Jazz Brushes/Swing" sort of a style, which uses brushes on the drums in the A section and sticks in the B. This way, instead of having a "Latin/Swing" style, you'd specify that the A section is Latin, the B is Swing. Note, I'm not talking about per measure, but rather per section (in, A, B, C, Coda, etc.). The idea is to have a way to set a style for the section of a tune rather than just the whole tune. I have an idea for how to increase the functionality of the app (the playback portion) exponentially (literally). Hello, and thank you for a WONDERFUL app. ![]() ![]() ![]() Then I started crafting digital tools to replicate the natural media I sampled on paper, cloth, wood-whatever I could find. I used my very first earned money in 1995 to buy an ArtPad II and a license of Fauve Matisse. “In 2014 I started the DAUB project, releasing natural media tools for the major creative platforms. In 2014 I started the DAUB project, releasing natural media tools for the major creative platforms. What inspired you to start creating brushes? How did DAUB come about? The DAUB brush collections are a huge hit with loads of our favourite illustrators, it’s high praise indeed to be part of the everyday toolkit for so many talented professionals. According to Paolo, it is a complex interaction between the geometry of the brush in question, the painting surface being used, and the pigment properties in the paint or ink being used …amongst other things! If you’re interested in the approach behind it, check out his blog article A Parametric Bristle Brush Model on his website. It’s clear for us to see that Paolo puts a great deal of thought into understanding and recreating the physics of how a real brush works. The starting point for DAUB brushes is real media “This has been one of my most exciting projects so far, in which I’ve been able to merge my passion for UX design and digital content creation. ![]() This has been one of my most exciting projects so far, in which I’ve been able to merge my passion for UX design and digital content creation. Two years ago, I was approached by Serif (the makers of Affinity) and asked to tackle a very challenging goal… to study and re-design the UX of an application that was a not a simple cut-down of its desktop counterpart. What you might not know is that Paolo has also been involved in developing the UX and UI of Affinity Photo for iPad… Tell us about the work you have done on the UI and UX for Affinity Photo for iPad. Having the technical knowledge of user interface/user experience design-and the workflow of an illustrator-gives Paolo the unique critical viewpoint of someone who both understands the flow of creativity and how to make that experience better in an app. Please turn on JavaScript to view this video Paolo painting in Affinity Photo for iPad Designing UI/UX ![]() |
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