![]() If 3 are clumped together, they get 9 time the damage of Bloodstorm before they can act! Only few enemies survive such a burst. And yes, the more enemies, the merrier this skill gets. Chances are high that he will be the first to act next turn as well. If your Necromancer is fully commited to Blood Storm, he will have maxed int and high Wits, with Savage Sortilege. Now you can use some other skills like Corpse Explosion, Healing Ritual or similar to clean the enemies up. To use this skill to its full potential, grab 2 in aerotheurge for teleport and netherswap. At level 4 it adds about 60 of the base damage of Poison Dart. A few tips for using this skill: This skill is good for a physical based necromancer/warfare build with a splash of geo/hydro, for corrosive touch and grasp of the starved, blood rain and bloodstorm. The damage added by this skill is not dependent on weapon damage. If given to a neutral character, they may start attacking you. Seems to be intended as a self-only support spell. Unfortunately the cast range of this spell is melee-distance only, making it tough to use on melee characters in your party as a caster. End the turn with your active character and your Necromancer will now act. Also scales with Single-Handed and Dual-Wielding weapon abilities but not Two-Handed or Ranged. Self-healing is the same amount as having Necromancer at 5. It forces your Necromancer to join in on the fight. Blood Storm will trigger once due to being cast. ) - before you end the turn of your character, you sneak upon the enemies with your Necromancer (he needs to stay out of combat). Ideally, you used your summon/teammate to somehow clump the enemies together (Teleport, Netherswap. Here is how to do it: - your Necromancer is out of combat, while the enemies are locked in combat with about anything (summon, teammate, etc.) - You wait until the enemies have acted. So, you can actually have all 3 turns of damage in before the enemy even reacts. Under Tips one thing is missing: 'waiting' causes it to trigger, since the round begin is when your character acts instead. Leaves a blood surface under each enemy hit.Blood clots hit enemies when this skill is cast and two turns after that when it's the caster's turn.Both Diseased and Decaying status effects last for 2 turns.Can be deflected, but will not damage the caster or their allies.Is affected by range bonuses ( Far Out Man, Farsight).Damage type will be converted if using skills or special. ![]() That percentage increases with levels and at lvl 16 its closer to 100. At level 4 it adds about 60 of the base damage of Poison Dart. Scales with level, intelligence and Warfare The damage added by this skill is not dependent on weapon damage. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |